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Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...

Time Travellers – WIP 19

Somehow, Palpatine retur... My brain returned on learning Blender. While I edited a new workshop...

Zbrush – Masterclass

I'm pleased to invite the French audience to a new MasterClass at Pixup Academy about your first...

Time Travellers – WIP 18

Let's talk about clothes! I remember working on the cloth simulations of Noël en Alsace project a...

Time Travellers – WIP 17

I pushed away this next big step for too long, now it the time to dive in sculpting bodies and...
Moe Shooting – WIP 01

Moe Shooting – WIP 01

This projects is having an update on the main character. I decided to create a photo studio shooting session to improve the work on the modelling, sculpting, hair and rendering. I’ll do the same for the 2nd character. A schedule has been created to help me focus on...

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Time Travellers – WIP 14

Time Travellers – WIP 14

Recently I started to play with Blender and while having some fun on the hair creation I thought about processes I could use on my Artwork using Ornatrix in max. I had the same experience in the past when working on Vray and suddenly had ideas to translate to my...

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Time Travellers – WIP 13

Time Travellers – WIP 13

Two more hard surface models done! For now I generated texture files set the way I'll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was pretty fun to work on for the...

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Facial motion capture retargeting

Facial motion capture retargeting

While working on Cuddles project I thought it was time to update its facial morph targets/blend shapes to be even more close to the original facial performance. The current solution I had was to edit each target mesh by adjusting the polygon position here and there in...

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Time Travellers – WIP 12

Time Travellers – WIP 12

The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won't see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are unwrapped, everything is ready for...

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Time Travellers – WIP 11

Time Travellers – WIP 11

This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was achieved in Zbrush with...

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Patience – WIP 04

Patience – WIP 04

Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête afin de s'éloigner des...

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Time Travellers – WIP 10

Time Travellers – WIP 10

The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the environment a tiny bit here and...

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Back to Matchmoving topic – Part I

Back to Matchmoving topic – Part I

A brief word about matchmovingFirst of a two parts article For a few years now I don't have the need of creating matchmoving on my projects, however, boosted by some students curiosity I decided to have a look at the actual cheap/free solutions offered on the market,...

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Zetman – WIP Sculpting

Zetman – WIP Sculpting

Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY things about texturing and...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

  • Modelling – Characters 100% 100%
  • Texturing – Characters 100% 100%
  • Texturing – Environment 100% 100%
  • Hair&Fur 100% 100%
  • Lighting 100% 100%
  • Rendering 100% 100%
  • Compositing 100% 100%
  • Communication 25% 25%

Still images artwork

Style: Photorealistic

  • Modelling – Character 45% 45%
  • Modelling – Environment 0% 0%
  • Texturing – Character 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 5% 5%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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