Moe Shooting – WIP 01
This projects is having an update on the main character. I decided to create a photo studio shooting session to improve the work on the modelling, sculpting, hair and rendering. I’ll do the same for the 2nd character. A schedule has been created to help me focus on...
Time Travellers – WIP 14
Recently I started to play with Blender and while having some fun on the hair creation I thought about processes I could use on my Artwork using Ornatrix in max. I had the same experience in the past when working on Vray and suddenly had ideas to translate to my...
Time Travellers – WIP 13
Two more hard surface models done! For now I generated texture files set the way I'll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was pretty fun to work on for the...
Facial motion capture retargeting
While working on Cuddles project I thought it was time to update its facial morph targets/blend shapes to be even more close to the original facial performance. The current solution I had was to edit each target mesh by adjusting the polygon position here and there in...
Time Travellers – WIP 12
The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won't see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are unwrapped, everything is ready for...
Time Travellers – WIP 11
This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was achieved in Zbrush with...
Patience – WIP 04
Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête afin de s'éloigner des...
Time Travellers – WIP 10
The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the environment a tiny bit here and...
Back to Matchmoving topic – Part I
A brief word about matchmovingFirst of a two parts article For a few years now I don't have the need of creating matchmoving on my projects, however, boosted by some students curiosity I decided to have a look at the actual cheap/free solutions offered on the market,...
Zetman – WIP Sculpting
Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY things about texturing and...
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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
- Modelling – Characters 100%
- Texturing – Characters 100%
- Texturing – Environment 100%
- Hair&Fur 100%
- Lighting 100%
- Rendering 100%
- Compositing 100%
- Communication 25%
Still images artwork
Style: Photorealistic
- Modelling – Character 45%
- Modelling – Environment 0%
- Texturing – Character 0%
- Texturing – Environment 0%
- Hair&Fur 5%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%