My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found: 1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I’m a lazy guy I thought of a way to do it quickly with less effort. It’s not another opacity/cutout map render effect, it’s a geometric effect....
Here is a simple method I use to add CG grass in Versus II background shots. 1/ Feed your scanner 2/ Edit alpha et diffuse map 3/ Apply map on a plan converted to editable poly, move some vertex, move the point of pivot at the bottom of the plan 4/ Distribute plans...