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Time Travellers – WIP 13

Two more hard surface models done! For now I generated texture files set the way I'll need them in...

Facial motion capture retargeting

While working on Cuddles project I thought it was time to update its facial morph targets/blend...

Time Travellers – WIP 12

The past days were pretty intensive on hard surface props modelling. I decided to fully model the...

Time Travellers – WIP 11

This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to...

Patience – WIP 04

Face and body porportions adjusted to stay away from reality, the character is now longer and...

Time Travellers – WIP 10

The too few free recent days I worked again on the male character of this never ending artwork by...

Back to Matchmoving topic – Part I

A brief word about matchmovingFirst of a two parts article For a few years now I don't have the...
Time Travellers – WIP 13

Time Travellers – WIP 13

Two more hard surface models done! For now I generated texture files set the way I'll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was pretty fun to work on for the...

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Facial motion capture retargeting

Facial motion capture retargeting

While working on Cuddles project I thought it was time to update its facial morph targets/blend shapes to be even more close to the original facial performance. The current solution I had was to edit each target mesh by adjusting the polygon position here and there in...

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Time Travellers – WIP 12

Time Travellers – WIP 12

The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won't see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are unwrapped, everything is ready for...

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Time Travellers – WIP 11

Time Travellers – WIP 11

This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was achieved in Zbrush with...

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Patience – WIP 04

Patience – WIP 04

Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête afin de s'éloigner des...

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Time Travellers – WIP 10

Time Travellers – WIP 10

The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the environment a tiny bit here and...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

  • Modelling – Characters 45% 45%
  • Modelling – Environment 32% 32%
  • Texturing – Characters 25% 25%
  • Texturing – Environment 12% 12%
  • Hair&Fur 0% 0%
  • Lighting 25% 25%
  • Rendering 0% 0%
  • Compositing 5% 5%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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