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Zetman – WIP – Textures

Zetman – WIP – Textures

All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I’ll have to fix that. Next step: populate the scenes with...
Facial mocap returns

Facial mocap returns

Last month I tried a new way to generate and use facial mocap from a single camera rig. Since that test I’m thinking about the design of the 2nd version of that helmet, it will include 1 to 2 cameras setup, and I think I’ll go on 2 cameras from now because...
Versus II – WIP

Versus II – WIP

Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...
Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
CG Light saber

CG Light saber

A model made from photo references to help a friend on his project. More info about the project at http://www.rvsb.raelliott.com/ ← Previous entry Next entry →...

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