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Project SLC – WIP 05

Project SLC – WIP 05

I’m still working on this project ಠ_ಠ I’ve been asked a lot about the creation process of my little trees therefore today I’ll share a little explanation on the tree bark texture generation!   Si si je travaille toujours sur mon projet ಠ_ಠ A...
Battle droid

Battle droid

Let’s celebrate the 6 million views on our Star Wars fan film “Versus: The Way to Shadow” with a nice 3D model of one of my favourite droid. If my memories are still alive, somewhere deep inside, the Trade Federation droid is the first big 3D model I...
Particular fire

Particular fire

The results: 4 years ago, I posted a VFX video about a fire effect created with Particular. People kept asking for a tutorial, unfortunately I don’t have access to the original file and I don’t remember what setting I used. However, today I tried to give...
Xmas balls – Procedural texturing

Xmas balls – Procedural texturing

In this tutorial I’ll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace – 2015 Information about this tutorial:...
Modelling tips – Create a hollow sphere

Modelling tips – Create a hollow sphere

My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found:  1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
Modelling tips – Torn cloth

Modelling tips – Torn cloth

For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I’m a lazy guy I thought of a way to do it quickly with less effort. It’s not another opacity/cutout map render effect, it’s a geometric effect....

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