Facial motion capture retargeting While working on Cuddles project I thought it was time to update its facial morph targets/blend shapes to be even more close to the original facial performance. The current solution I had was to edit each target mesh by adjusting the...
Project SLC – WIP 05 I’m still working on this project ಠ_ಠ I’ve been asked a lot about the creation process of my little trees therefore today I’ll share a little explanation on the tree bark texture generation! Si si je travaille toujours sur mon...
Let’s celebrate the 6 million views on our Star Wars fan film “Versus: The Way to Shadow” with a nice 3D model of one of my favourite droid. If my memories are still alive, somewhere deep inside, the Trade Federation droid is the first big 3D model I...
The results: 4 years ago, I posted a VFX video about a fire effect created with Particular. People kept asking for a tutorial, unfortunately I don’t have access to the original file and I don’t remember what setting I used. However, today I tried to give...
Xmas balls – Procedural texturing In this tutorial I’ll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace...
My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found: 1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...