Select Page
Zetman – WIP – Textures

Zetman – WIP – Textures

All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I’ll have to fix that. Next step: populate the scenes with...
Zetman – WIP – Textures

Zetman – WIP – Textures

At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what’s visible to the camera, but I still need to put some effort on the non...
Zetman – WIP – Wetmaps

Zetman – WIP – Wetmaps

It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I’ll publish it only once the short will be released....
Zetman – WIP

Zetman – WIP

With the speed of a snail I’m fighting Mental Ray bugs, I recently put “rope” on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that...
Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
Zetman – WIP

Zetman – WIP

The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...
Zetman – WIP

Zetman – WIP

Textures looks over stretched, that’s my old workflow. Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it...
Zetman – WIP

Zetman – WIP

I’m actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I’m happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it’s a big...
Zetman – WIP

Zetman – WIP

I can see the end of the 1st tunnel for this model! After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it’s much more easy to use custom alphas, you can get some nice in the gnomon workshop free...
Zetman – WIP

Zetman – WIP

Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it’s the reason I’ll compute a separate reflection pass on my model, the one you can see in...

Pin It on Pinterest