I can see the end of the 1st tunnel for this model!
After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it’s much more easy to use custom alphas, you can get some nice in the gnomon workshop free tutorial section.
What is missing on Zetman: little touch of make-up, custom Arc&Design reflection map and water drop map I still have to figure out how to proceed. When all this will be done next week end I’ll take a break from organic models and start to model the environment.
It needs some tweaks here and there but I’m happy with the look I can get from my render passes.
1 rectangle photometric light, no FG: