Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works.
The half hand/half procedural way to light up randomly windows. I keep it for custom building placed manually.
Ghost town tests, old textures workflow. (Yes I love to put wrong values in the glare shader for my tests.)
![](http://www.blog.moonday.fr/wp-content/uploads/2011/08/ghosttown_06.jpg)
THE procedural solution 😀
See you next week for the 2nd part of that WIP.