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A big pro work done, time to go back on the Zet project 🙂

I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still running Max 2011 like me and made all the SP and hotfix upgrade, you may notice the Mental Ray SSS shader became dirty in your render, the only way to fix that is to switch from BSP2 to BSP1 (…) I hope you don’t have a huge geometry scene with SSS material override to render 😉

I hope this bug is fixed in Max 2012
Polypainted head, need some brush strokes in Photoshop on horns part.

Where is the city? I’m still working on it but after I watched Magnus making of,  I decided to change the overall texture workflow to speed up the process, specially for that last wide shot.

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