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Patience – WIP 04

Patience – WIP 04

Patience – WIP 04 Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête...
Time Travellers – WIP 10

Time Travellers – WIP 10

Time Travellers – WIP 10 The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the...
Zetman – WIP Sculpting

Zetman – WIP Sculpting

Zetman – WIP Sculpting Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY...
Time Travellers – WIP 09

Time Travellers – WIP 09

Time Travellers – WIP 09 The past days I mostly worked on updating the female model, adjusting proportions, sculpting details here and there.Rather than sculpting everything, I plan to add details (lips, small wrinkles, etc.) during the texturing process. For now,...
Time Travellers – WIP 08

Time Travellers – WIP 08

Time Travelers – WIP 08 This week I worked on many aspects of the artwork. I started by adjusting sculpting the head of the main character over the old one created the old way (poly modeling) and then I moved on updating the textures of the computer using...
Time travellers – WIP 07

Time travellers – WIP 07

Time travelers – WIP 07 Today’s wip is about a new prop creation and updated windows textures results. First, the Ramune bottle. I had a little hard time wondering the topology on the upper part of the body but all went well in the end. Also, I had to...

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