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Zetman – WIP – Textures

Zetman – WIP – Textures

At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what’s visible to the camera, but I still need to put some effort on the non...
Zetman – WIP – Wetmaps

Zetman – WIP – Wetmaps

It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I’ll publish it only once the short will be released....
Zetman – WIP

Zetman – WIP

With the speed of a snail I’m fighting Mental Ray bugs, I recently put “rope” on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that...
Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
Zetman – WIP

Zetman – WIP

The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...

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