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Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Modelling tips – Create a hollow sphere

Modelling tips – Create a hollow sphere

My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found:  1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
An unexpected Making Of

An unexpected Making Of

Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...
Modelling tips – Torn cloth

Modelling tips – Torn cloth

For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I’m a lazy guy I thought of a way to do it quickly with less effort. It’s not another opacity/cutout map render effect, it’s a geometric effect....
Why is a Raven like a Writing Desk – Making of

Why is a Raven like a Writing Desk – Making of

The artwork ‘Why is a Raven like a Writing Desk’ was initially created in 2010 for a CG contest organised by the website 3DVF about the theme: “Alice in your Wonderland”. The contest ran for several months. Therefore I worked on that project on my spare...

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