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Time Travellers – WIP 01

Time Travellers – WIP 01

Spare time it pretty rare these times, I try to allocate it to personal projects as much as I can. Here is the first WIP of a new artwork. It looks like the workflow I used on my Alice project as I’m working on the props first. But this time I already modelled...
Pepakura Adventures

Pepakura Adventures

Half 3D related post today. A few days ago I discovered it was possible to create paper-craft version out of 3D models. The good thing is I am a 3D modeller, what a chance! Therefore I gave it a try with a “simple” model as my first try, a Manned Wolf...
Patience – WIP 02

Patience – WIP 02

I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front!  – A new temporary name for the artwork: “Patience” – 12 tree trunk have been scanned and generated in...
WIP – New artwork

WIP – New artwork

A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...
Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Modelling tips – Create a hollow sphere

Modelling tips – Create a hollow sphere

My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found:  1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...

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