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Time Travellers – WIP 12

Time Travellers – WIP 12

Time Travellers – WIP 12 The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won’t see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are...
Time Travellers – WIP 11

Time Travellers – WIP 11

Time Travellers – WIP 11 This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was...
Patience – WIP 04

Patience – WIP 04

Patience – WIP 04 Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête...
Time Travellers – WIP 10

Time Travellers – WIP 10

Time Travellers – WIP 10 The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the...
Back to Matchmoving topic – Part I

Back to Matchmoving topic – Part I

Back to Matchmoving topic – Part I A brief word about matchmovingFirst of a two parts article For a few years now I don’t have the need of creating matchmoving on my projects, however, boosted by some students curiosity I decided to have a look at the...
Zetman – WIP Sculpting

Zetman – WIP Sculpting

Zetman – WIP Sculpting Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY...

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