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月 – WIP 03

月 – WIP 03

3rd and last Work In Progress article for this project. During the past days I mostly worked on image composition and background creation. I went from an all natural environment to a city environment. However I kept the work done on tree creation, focused on 2 trees...
月 – WIP 02

月 – WIP 02

What has happen the past week on this project: The eye shape evolved to a more rounded volume and eye texture has finally been created, entirely procedural workflow. Hair creation is still in progress, this time I added Hair Farm to create strands, variations, wisps,...
月 – WIP 01

月 – WIP 01

Here is a little project I’m working on for a few days now. It started from a “daily sculpt” idea and, as usual, it grew bigger. This weekend I worked on the texturing process, using Substance Painter for the first time! It was a real pleasure to...
Pepakura Adventures II

Pepakura Adventures II

It finally happened, a recent project made me work in the real world. No full 3D involved! The goal of this project was to create paper objects but I’ll tell you more about this in a coming article. At the test stage, for the creation of these objects I looked...
3D Total interview

3D Total interview

Earlier this month, 3D Total team kindly asked me to answer an interview. A good opportunity to learn more about your favourite CG Artist! Au début du mois, l’équipe 3D Total m’a contacté pour répondre à une de leur interview. Une bonne occasion d’en...
Xmas balls – Procedural texturing

Xmas balls – Procedural texturing

In this tutorial I’ll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace – 2015 Information about this tutorial:...

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