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Noël en Alsace – Episode II – Making Of

Noël en Alsace – Episode II – Making Of

A lot of different process have been used for that project, characters and objects scanning, cloth simulation, motion capture, hair generation… For this movie I had to work fast, scanning people and environment was the solution to get complete model in a few...
Noël en Alsace – Episode II

Noël en Alsace – Episode II

At last, here is the project I’ve been intensively working on for 2 months. Made for the Alsace CRT, “Christmas in Alsace – Episode II” is a full 3D animated short, the story take place directly after the original short created for last year...
New project!

New project!

Hi, it’s been a long time I didn’t update my blog, the reason is I’m in over-busy mode again on a new project. This one will include human scanning, cloth simulation, CG clouds, mocap and hair generation. Here is one of the model in shaded mode: And...
Zetman – WIP animation

Zetman – WIP animation

An automated skin deformation test:   It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....
Zetman – WIP – Sculpt&Workflow

Zetman – WIP – Sculpt&Workflow

Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...

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