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Zetman – WIP

Zetman – WIP

I can see the end of the 1st tunnel for this model! After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it’s much more easy to use custom alphas, you can get some nice in the gnomon workshop free...
Zetman – WIP

Zetman – WIP

Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it’s the reason I’ll compute a separate reflection pass on my model, the one you can see in...
Zetman – WIP

Zetman – WIP

Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this video....
Zetman – WIP

Zetman – WIP

Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...
Zetman WIP

Zetman WIP

The Zet is ready for texturing! To try something new, texturing will be done in a 3D paint software. Unwrapping process was tedious, and I still don’t understand why it was so painful with this simple mesh. Finally I decided to work the body on 6 UV parts....
Zetman – WIP

Zetman – WIP

I wasn’t able to work a lot on Zetman this week end, only a few hours for the basic sculpt on the lower body part. Refinements will come next week end. I take the time to learn how work new brushes and new functions from Zbrush 4....

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