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Zetman – WIP Sculpting

Zetman – WIP Sculpting

Zetman – WIP Sculpting Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY...
Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Zetman – WIP reborn

Zetman – WIP reborn

Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
Zetman – WIP animation

Zetman – WIP animation

An automated skin deformation test:   It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....
Zetman – WIP – Sculpt&Workflow

Zetman – WIP – Sculpt&Workflow

Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
Zetman – WIP

Zetman – WIP

A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...

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