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Time Travellers – WIP 20

Time Travellers – WIP 20

Time Travellers – WIP 20 Before sharing the progress on the artwork, let’s talk about optimization on pre-calculated projects. Those of you following my work since Versus: The way to shadows know I’m used to find solutions to avoid crashes at render time,...
Time Travellers – WIP 16

Time Travellers – WIP 16

Time Travellers – WIP 16 The past few months were pretty rough between weird health and my computer that decided to broke itself, alone.Anyway, I’m back with a tiny update on this project with 2 news: The main character map details could finally be baked with...
Time Travellers – WIP 13

Time Travellers – WIP 13

Time Travellers – WIP 13 Two more hard surface models done! For now I generated texture files set the way I’ll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was...
Time Travellers – WIP 12

Time Travellers – WIP 12

Time Travellers – WIP 12 The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won’t see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are...
Time Travellers – WIP 11

Time Travellers – WIP 11

Time Travellers – WIP 11 This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was...
Patience – WIP 04

Patience – WIP 04

Patience – WIP 04 Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête...

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