After 18 hours of work, the body is entirely modelled!
Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process.
![](http://www.blog.moonday.fr/wp-content/uploads/2011/05/Zetman_WIP_04_1k0.blogspot.com_.png)
![](http://www.blog.moonday.fr/wp-content/uploads/2011/05/Zetman_WIP_05_1k0.blogspot.com_.png)
After 18 hours of work, the body is entirely modelled!
Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process.