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Textures looks over stretched, that’s my old workflow.

Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works.

The half hand/half procedural way to light up randomly windows. I keep it for custom building placed manually.
Ghost town tests, old textures workflow. (Yes I love to put wrong values in the glare shader for my tests.)
THE procedural solution 😀
See you next week for the 2nd part of that WIP.

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